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AI Insights · Timothy · April 2025

Top 5 First Person Games in South America: Q1 2025 Performance

Explore the performance of the top first-person games in South America for Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 First Person Games in South America: Q1 2025 Performance

In the first quarter of 2025, the performance of top first-person games on the unified platform in South America showcased varied trends in downloads, revenue, and active users.

Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue peak at around $485K in mid-January before experiencing a gradual decline to about $257K by the end of March. Weekly downloads began at approximately 225K, decreasing steadily to around 169K by quarter's end. Active users fluctuated throughout the quarter, starting at 3.9M and closing at 3.2M.

Minecraft: Dream it, Build it! by Mojang maintained a relatively stable revenue, starting at $206K and ending at $209K, with a notable dip mid-quarter. Downloads varied, beginning at 241K, peaking at 243K in late March, and ending at 193K. The active user base remained steady, fluctuating slightly but closing at 1.4M.

Blood Strike - FPS for all from NetEase Games showed a gradual increase in weekly revenue, reaching about $122K in mid-March. Downloads were highest at the start of the quarter at 424K, with a slight decline to 323K by the end. Active users peaked at 3.4M initially, dipping to around 3.1M by quarter's close.

Standoff 2 by AXLEBOLT LTD experienced a decline in revenue, beginning at $67K and dropping to around $25K mid-quarter, before recovering slightly to $49K. Downloads started at 61K, reached a low of 37K, and rebounded to 67K by the end. Active users showed a minor decrease overall, closing at about 302K.

Arena Breakout: Realistic FPS by Level Infinite had relatively stable revenue, starting at $44K and ending at a similar level. Downloads fluctuated, starting at 126K and closing at 126K, with a noticeable dip mid-quarter. Active users remained steady, ending the quarter at 531K.

These insights, sourced from Sensor Tower, provide a comprehensive overview of the gaming landscape in South America. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025